Boy, I missed the month of September, I need to post about this more often.
Anyways, I've been gone the last three weeks on a trip around the country. One of my best friends from the Peace Corps was home for a wedding, and I took that as an excuse to fly to the East Coast to visit her (and several other friends). It was really amazing, I visited NY city for the first time, hicked the AT, saw some really great friends that are 1000s of miles away, visited a few relatives, and had my first experience with Greyhound (quite interesting, I would highly recommend it at least once).
Before I left I posted to my two sites a call for playtesters, saying if they wanted to try my game to email me, and I'd send them the Beta version. As of yet, no response. It's a little disheartening, although I guess that's how it goes. There is a lesson here: when my game is finally finished, I will need to do more to hype it. I know someone who suggested gaming stores and convensions, which is worth a shot (I mean, why not, if nothing else it could be fun), I know people have said send the game to reviewers (a really good idea). I feel like there was more, though that's all that comes to mind, besides more posting on game design sites (although, I might try a new one or two).
I suppose this still doesn't solve the problem of no playtesters today. Maybe talk to friends some more, and maybe go to the local gaming store to find people.
But yeah, so on the whole things are not bad. And, there may be some good news about Namibia, I may have been able to pull something to get back (in a very unexpected way, more in a later post). We'll see, but yeah. Anyway, if it works, I will be going back late December, so that will put a very real timetable on my game, since I don't want to leave it until I come back.
Not sure what else to say. Hope you all had good Septembers, I know I did. Take care.
“Man is matter.” – Catch-22