Saturday, November 3, 2007

Advancement Ideas...

Happy November everyone!

Okay, so here are my ideas for possibilities on how a character can advance:
1)At the end of each game, everyone gets a random (low) chance at gaining an advancement.
2)At the end of each game, each party gets a certain number of advancement dice, which will give the player a chance to of advancing.
3)Each player gains an automatic advancement for killing another character.
4)Each mission will grant chances at additional advancements.
5)Beating a stronger army grants more advancements.
6)Not using all your Luck Points gives extra advancements.
7)Surviving or winning a battle gives extra advancements.
8)Advancement chances are determined by the number of actions you make, or by the number of times you roll a "1" (or something equivalent).
9)Losing a battle grants extra advancements (since in real life you learn more from losing than from winning, and losing already sucks).

1 seems a bit simple, though I kind of like it. 2 I like also. 3 seems too close to other games, and might lead to a bit of a death spiral (though maybe not), and requires book-keeping. 4 I like, though need to figure out how to incorperate it into missions. 5 I like, and will probably do. 6 I think might just be silly, though maybe it could be interesting. 7, maybe, although again I worry about the spiral thing (although, maybe these are canceled out by 5). 8 is too much book keeping, and might generate actions for the sake of actions. 9, well, I think players would revolt.

So those are my thoughts. I need to do that and the missions, but then I think I've got the campaign thing under control.


“It may not be possible to cover the entire surface of the earth with leather, but to cover your own two feet is the same.” – Shantideva

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